Class: WrappedMesh

WrappedMesh(reporter, settings)

ProductBuilder Mesh

Constructor

new WrappedMesh(reporter, settings)

Parameters:
Name Type Description
reporter Reporter
settings Object
Properties
Name Type Attributes Description
id UUID <optional>
name string <optional>
meshName string
gltf GLTF
materialVariantGroup MaterialSet <optional>
defaultMaterial WrappedMaterial
geometry Geometry <optional>
// deze laten vervallen?
tilingMultiplier Number <optional>
aoMap WrappedTexture <optional>
aoMapIntensity Number <optional>
normalMap WrappedTexture <optional>
normalMapTiling Object <optional>
normalMapIntensity Number <optional>
"materialConfigurable": true, "castShadow": true, "receiveShadow": true
Source:

Members

materialVariantGroup :MaterialSet

Type:
Source:

Methods

(async) _build(part, quality, dependencies)

Parameters:
Name Type Description
part ComponentPart
quality LoadingQuality
dependencies Object.<string, Component>
Source:

(async) buildMeshMaterial(material)

Parameters:
Name Type Description
material WrappedMaterial
Source: